Here are Our Team Members


1. Sid Meier

Sidney K. Meier (/ˈmaɪər/ MIRE; born February 24, 1954) is a CanadianAmerican programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series. Meier cofounded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he cofounded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. He is very professional in his work.


2. Ron Gilbert

Ron Gilbert is an American videogame designer, programmer, and producer. His games are generally focused on interactive storytelling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion andthe first two Monkey Island games.

While a student in 1983, he cowrote Graphics BASIC and he then worked on action games forHESware, which went out of business. He afterwards joined Lucasfilm Games (later LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert cofounded the children’s gaming company Humongous Entertainment in 1992 and its sister company Cavedog Entertainment in 1995, where, heproduced games such as Total Annihilation for adults.

He cofounded HulabeeEntertainment with Shelley Day, releasing children’s games between 2001 and 2003. After working with Beep Games between 2004 and 2007, he was creative director at Vancouverbased Hothead Games development studio between 2008 and 2010,also doing some work for Telltale Games and with Penny Arcade. In 2013, he announced that he would move on from Double Fine Productions, after releasing the game The Cave with them. In 2017, he announced Thimbleweed Park with Terrible Toybox, serving as writer, designer, and programmer since 2014.


3. Goichi Suda

Goichi Suda (須田 剛一Suda Gōichi, born January 2, 1968), commonly known by the nickname Suda51, is a Japanese video game designer,writer and director. He is the founder and CEO of Grasshopper Manufacture, which has produced some of his most recognized work including The Silver Case, Flower, Sun, and Rain, killer7, and the No More Heroes series. Suda is from Nagano Prefecture in Japan, moving to Tokyo at the age of 18 and eventually being hired as a designer at Human Entertainment after having a number of other jobs including as anundertaker. After leaving Human Entertainment, he founded Grasshopper Manufacture and worked on their debut title The Silver Case aswriter, director and designer. The Silver Case helped establish both Suda and his company in Japan, but Suda and Grasshopper gained international attention with the release of killer7, Suda's first title to be released outside Japan.

Alongside his more recognizable work, both he and his studio have developed other video game projects in collaboration with outsidestudios, including original titles such as Guild01 and Fatal Frame: Mask of the Lunar Eclipse; and licensed projects related to anime series such as Blood+, Samurai Champloo and the Short Peace project. Since No More Heroes, Suda has taken a more managerial role within his company, although he continues contributing to several projects including Killer Is Dead. Suda's own work is characterized by a focus on themes of crime and the clash of people with different ideals. While his early works adopted a serious tone, his later projects incorporated elements of humor — Suda has stated that he enjoys alternating between dark and comedic projects. Aspects of his work have been influenced by film and literature, with one of his favorite authors being Franz Kafka.


4. Markus Persson

Markus Alexej Persson (Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] (About this soundlisten); born 1 June 1979),[2] better known as Notch, is aSwedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft and for founding the video game company Mojang in 2010, alongside Carl Manneh and Jakob Porser.

Persson's principal venture for founding Mojang was Minecraft which gained popularity and support since its tech demo in 2009.Since then, he has gained significant notability within the video game industry, winning multiple awards and establishing relationswith the industry's figureheads.[4] He retained his position as the lead designer of Minecraft until the game's official launch in 2011, after which he transferred creative authority to Jens Bergensten.[5] In November 2014, he left Mojang after its acquisition by Microsoft for $2.5 billion.[6] Microsoft eventually dissociated from Persson following controversial comments regarding topics such as race and gender on his Twitter account.